Hello everyone!
Here is a basic PvE starter guide for those who need help on how to get started as an officer!
(PLEASE NOTE: this is MY version, so it is not the "perfect" version.)
Expertise: http://www.oekevo.org/expertisecalcu...e222d236f-0-10
-This build focuses alot on buffs, heavy AOE damage, and some survivability
-This build also grabs some potential single target damage moves & increases paint target. (for places where AOE is not encouraged). *Indoors*
Basic Damage Abilities:
Artillary Strike: strongest AOE move. Should be used on cooldown.
Shock grenade & Dioxis grenade: AOE grenades that can be thrown from range.
Core Bomb : meele-range bomb that is dropped, causes AOE damage.
Paint Target: single-target move that lowers defenses.
Pistol Overcharge: Great move when out of action. Low cooldown allows for constant use of Pistol Overcharge in order to sustain damage output.
Pistol Burn: great single-target move.
Sure Shot: single-target move.
Basic Utilities:
Tactics: group defense buff
Focus Fire: group offensive buff
Pistol Drillmaster: Combat buff
Inspiration: Returns a chunk of action & increases Action Cost Reduction
Scatter: Defense: Increases run speed, glancing blow, and removes snare.
Charge!: Offensive: Increases damage, increases ACR, Speed boost & removes snare.
If there is a suggestion you think i should add, let me know and i will add it!
Here is a basic PvE starter guide for those who need help on how to get started as an officer!
(PLEASE NOTE: this is MY version, so it is not the "perfect" version.)
Expertise: http://www.oekevo.org/expertisecalcu...e222d236f-0-10
-This build focuses alot on buffs, heavy AOE damage, and some survivability
-This build also grabs some potential single target damage moves & increases paint target. (for places where AOE is not encouraged). *Indoors*
Basic Damage Abilities:
Artillary Strike: strongest AOE move. Should be used on cooldown.
Shock grenade & Dioxis grenade: AOE grenades that can be thrown from range.
Core Bomb : meele-range bomb that is dropped, causes AOE damage.
Paint Target: single-target move that lowers defenses.
Pistol Overcharge: Great move when out of action. Low cooldown allows for constant use of Pistol Overcharge in order to sustain damage output.
Pistol Burn: great single-target move.
Sure Shot: single-target move.
Basic Utilities:
Tactics: group defense buff
Focus Fire: group offensive buff
Pistol Drillmaster: Combat buff
Inspiration: Returns a chunk of action & increases Action Cost Reduction
Scatter: Defense: Increases run speed, glancing blow, and removes snare.
Charge!: Offensive: Increases damage, increases ACR, Speed boost & removes snare.
If there is a suggestion you think i should add, let me know and i will add it!