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Selling Junk Loot stacks!

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I have been saving up on junk for a long time but probably wont ever get into 35's.. soo
Selling Junk loot

Stackable junk loot at 2k CPU
- Can be sold as non-exotic mod bit combination pairs for grinding 35's.
- Can sell in stack sizes up to 2400
- Stack sizes limited to 400 minimum per sale. I'd rather not be flooded with tiny purchases.

Get it while it lasts as i'm limited (and selling fast) on such conveniently large stacks.
DM ScrubyMcBubble#5160 or /tell skapi
Alternatively you can forum message me but the other two options are more often checked by me.

Thank you

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Thank you for the votes. Honestly I did't think I had a had a chance. I was very surprised that I won.

Thantophobi streaming SWGLegends!

WTB Iso's and Lyase

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Currently in need of:

-Dark Blue Iso +89.30% 250k each
-Purple 11 Lyase 500k each

(drop off @ vendor at sig)

Suggestion for the New/Returning Senator

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I have noticed lately there are some brand new players that are still unsure of things.

A lot of them don't even have the ents's leveling buff or knowledge about the flash speeder and things. I would like to suggest maybe make a place in the forums for these individuals to find the information quickly. I don't mind helping when I ran across them but sometimes we don't always see or recongize them so it would be a good idea to have something like that in the forums since we need to sign up in the forums before you can have an account.

Have a good day.

Seeking Input from Medic Community

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Now that I have heroicly won the position of Medic Senator by default, I would like to seek the input of the greater medic community regarding what changes we would like to see to our profession. Here I list, in descending order of priority, my personal thoughts as to what changes we should seek first based on my perception of how much I think the medic community desires them or will benefit from them & compared against projected ease of implementation. In the spirit of reclaim-what-we-had-before-adding-new-stuff, the first several items on this list are changes that SOE also made following GU16.



1. DOOM! - "Increased Doom chance to 20%." (Game Update 20)
Seems fairly self explanatory. This is a doubling from the current value of 10% DOOM! chance. Who doesn't need more DOOM! in their lives??



2. Reckless Stimulation - "Reckless Stimulation now recovers more action and drains less health."(GU20)
Unfortunately, the actual values of the action heal & health costs of the new Reckless Stimulation were not featured in the patch notes. My hope is that somebody has record of what the values were following GU20, which can be used for easily fixing it in this iteration of our game. If anyone knows whereabouts these values can be found (in addition to numerous other action cost values changed in that same update) I would greatly appreciate your sharing. If no record can be found, I would like to seek community input regarding the new values.



3. Damage Decrease - "Damage reduction effects should now consistently be calculated after damage increase effects. (Hotfix 19.5)
As it works currently, damage decrease applies additively in opposition to damage increase in accordance with the formula:
[unmodified damage] * (1 + damage increaese] - [damage decrease]) = [actual damage]

For example: if a dirty, filthy smuggler has stacked 60% pistol damage increase & you have stuck him with Thyroid Rupture (25% damage decrease) their damage against you will equate as:
x * (1 + 0.60 - 0.25) = 1.35x, where x = [unmodified damage]

However, following Hotfix 19.5 the equation was reorganized so that damage increase & decrease apply multiplicatively as such:
[unmodified damage] * (1 + damage increaese]) * (1 - [damage decrease]) = [actual damage]

Using the scenario with the same unscrupulous scoundrel mentioned above, damage would be calculated under the new formula as:
x * (1 + 0.60) * (1 - 0.25) = 1.2x, where x = [unmodified damage]

Notice that the new formula results in less damage taken, meaning increased utility of Thyroid Rupture & Flurry (not Jedi Flurry, did you know Medic's can have a Flurry attack too??).



4. Bacta Grenade - I haven't found in the patch notes when Bacta Grenade was fixed. It may have been omitted from the patch notes, as I think that this also occurred during GU20 (but if you find it in the patch notes let me know). Regardless of when this occurred, I am certain that Bacta Grenade was eventually disconnected from Bacta Ampule. Currently, Bacta Grenade is widely considered useless because it puts Bacta Ampule & Bacta Spray on cooldown in addition to itself. It is the only heal that triggers cooldown on two other abilities. Bacta Grenade has a lower Heal/Action Cost than does Bacta Spray (even if considering only a single target) & has a lower Heal/second than Bacta Ampule. So currently there isn't any situation that makes Bacta Grenade preferable to both of its competitors at the same time. Once unlinked from Bacta Spray, Bacta Grenade became situationally appropriate when damage is focused on one target rather than spread out more across a group. Even then, it seemed to be considered a bit lack luster. I would like the community's input on what else, if anything, should be changed about Bacta Grenade. I would be satisfied with an increase to its base heal value, but would like to read if anyone has more creative ideas.



5. Innate Armor - "Enhanced Armor moved to tier 3 and is now linked to Increased Armor. Unlinked all Medic buffs from the Field Survival Tree. Energy Armor and Kinetic Armor changed to innate armor." (GU20)
Our uncreatively named expertise boxes, Kinetic Armor & Energy Armor, each grant +300 Innate Armor (all protections) & +600 of either Energy or Kinetic protection. As of GU20 these were both changed to be just +900 Innate Armor & the boxes were renamed to the equally uncreative Increased Armor & Enhnaced Armor. These boxes were linked together, but became unlinked from the group buff abilities. This provided a net gain in all armor protections.



6. Drag Corpse - "The Drag Corpse ability has been removed from the Expertise tree. Drag Corpse is now available on the profession wheel at level 10." (Hotfix 20.1)
Pretty self-exaplanatory. Drag Corpse is a convenient ability, to be sure, but I usually refuse to waste a precious expertise point on it.



7. Swift Heal - The Swift Heal skill will now work on Bacta Ampule and Bacta Grenade. (Hotfix 19.15)
Also self-explanatory. Not a big deal currently because Bacta Ampule has such a short cooldown & high action cost anyway & Bacta Grenade is dumb until an above-mentioned fix is made, but still, it would be nice to have this working properly. I haven't actually tested Bacta Grenade in our current game to make sure that it cannot swift heal, but circa GU16 on SOE's servers it was broken. However, I do know first hand that Bacta Ampule does not swift heal properly.



Now let's get more open-ended. The following areas of concern may have been slightly tweaked by SOE but were never rectified to the satisfaction of the player base. Although I am listing them numbered separately, keep in mind that these areas have interlocking parts, & they all somewhat relate to speccing medic for damage. I realize that likely won't ever be a super popular thing to do, but I personally feel as though the changes mentioned above made medic plenty formidable on the healing front. What I write below is my analysis of certain underappreciated features of the medic profession to provide background on their current state to the many medics that have never used them & my thoughts on bringing life to those features. This is just me spit-balling. I try to be detailed, but don't think that means anything is set in stone. If anyone thinks a different approach would be more fitting, I would like to read it. Keep in mind when critiquing these ideas that the goal is to increase diversity in medic setups, NOT TO MAKE MEDIC OVERPOWERED. Also keep in mind that these are more involved changes & new territory that SOE hasn't touched; as such these will (presumably) require more development time & should require implementation on a test server prior to implementation on Omega.



8. DOT/Damage Boxes - Poison Knuckle (PK), Deuterium Rounds (DR), & the in-the-way boxes leading up to them are not widely used. They're generally considered to be not worth the point-investment for a marginal damage increase. The descriptions of these are a tad misleading. They do not add a DOT application chance to your default attacks. They actually add a chance to fire a secondary attack (which is named Deuterium Rounds or Poison Knuckle in the combat log) at a rate of ~3% per default attack (5% per second) for DR (using carbine) & 5% per default attack (5% per second) for PK. This secondary attack can crit/strikethrough & can be blocked/glanced. Based on my testing, if the initial default attack is missed/dodged/parried, then it does not have a chance to trigger a secondary attack. It also seems as though the secondary attacks can be missed/dodged/parried, but does not even register in the combat log if this occurs. If the secondary attack hits, it will apply the DOT. The secondary attack is ~50% of weapon damage & the DOT itself is 5-6 ticks (almost always 6), each for ~50% the damage of the secondary attack's main damage type (kinetic or energy portion) at zero armor. Crit/Gb on the secondary attack does affect the damage of the DOT. Although I haven't specifically made note of it, this presumably means that stacking weapon damage/strikethrough will also increase the DOT damage while blocking the secondary attack may decrease DOT damage. PK does NOT stack with the Neurotoxin poison DOT. SOE chanced Poison Knuckle to causing an acid DOT in GU20: "Poison Knuckle changed to an Acid DoT." I am not certain if DR stacks with any other fire DOT.
I rather fancy the idea of a medic DOT damage spec that makes use of DR or PK. It would be nice to have the DOT strength, DOT application chance, & damage from the preceding box all increased. I was thinking that Carbine Accuracy could be reduced to a 2 point investment for a 7/15% carbine damage bonus, while Melee Accuracy could be made a 2 point investment for a 10/20% melee damage increase. The secondary attack could be increased to somewhere in the range of 75-100% of default attack damage, which, I expect, should also increase the damage of the DOT itself. It would be nice if the DOTs could be made into stacking DOTs which could stack perhaps up to three times, similar to Spy's Fang. To have a chance of stacking the DOT in a semireliable fashion, I would think the chance to trigger the secondary attack should be increased to 10% chance per second at the very least. If the DOT stack were reducible by only 1-2 at a time by DOT purge abilities and could be reapplied quickly enough this could add a bit of PVP utility. I am not actually sure if Affliction Intensity & Affliction Duration on the Medic Specialization page affect this DOT as it is now, but I certainly think they ought to. I will have to test that later.
Additionally, as someone who knows what real life deuterium is, I would like to add that the name Deuterium Rounds makes no sense. I think we should rename it to Combustion Rounds (or maybe something like Phosphorus Rounds if we want to keep a more sciencey sounding name)

EDIT: I have since tested Affliction Intensity & Affliction Duration regarding DR/PK. Affliction Intensity works. Affliction Duration has no effect.



9. Flurry/Burst - Each of these Boxes unlocks a new line of single target attacks that do a moderate amount of damage & sticks a debuff on the target. For each of these abilities the cooldown is ~8 seconds & the debuff duration approximately matches that, allowing the debuff to be reapplied as soon as they expire unless the attack misses. The prerequisite boxes for each of these are quite underwhelming, providing 5% critical hit chance. As just a start to make these more appealing, I would think they should be upped to perhaps 3/6/10% crit & 1/2/3% Strikethrough for a 1/2/3 point investment. I realize that would seem like a lot to other professions, but to a medic I think it will still be a fairly mild gain in damage.
Flurry is a melee only ability. Although Flurry can't shine the shoes of Thyroid Rupture, I do like to use it for PVE. In PVP it is much less effective because to use it one must be 4m away from the target. This is not where a medically normally likes to be because this is within the range of Dire Root, Pistol Whip, & all self-centered, targetless AOE. It's also worth noting that all 5 levels of Flurry give the same 10% damage decrease debuff. This makes it preferable to use Flurry 1 to save action when one doesn't care about dealing a small amount extra damage by using a higher level. I think it would be nifty if Flurry's damage debuff escalated by perhaps 2% per level, which would make it 18% damage reduction at Flurry 5. Additionally, I think Flurry should have a decreased chance to be dodged/parried which ascends with it's level. Perhaps -6% per level up to -30% dodge & parry chance on Flurry 5. In addition to providing incentive to use the higher level ability, this will help the debuff stick in PVP. Notice I am NOT suggesting that the debuff should be changed to include dodge/parry reduction, I just want the Flurry attack itself to hit reliably.
Burst is a more PVP oriented ability already. The debuff it applies reduces opponents crit chance by 3%, increases crit chance & strikethrough chance against them by 5% each. Just like with Flurry, this does not scale with ability level. I think it would be nice if the chr, crit vulnerability, & st vulnerability were each to increase by 1% per ability level up to 7% chr & 9% crit/st vulnerability for Burst 5. Burst itself also ought to receive a decreased chance to be parried/dodged to help the debuff stick. Burst is much less dangerous to use in PVP than is Flurry, because of that I would say it should receive only half of the dodge/parry reduction (-15% to each at Burst 5). I suspect if all of these conditions are met Burst will make an excellent companion to Paint Target.



10. Stiker's Set - Firstly, I must confess that I have never actually owned this set or used it for my own medics. I've always though it should be viable for a non-AFK play style. Aside from making buff-bots useful, Striker's set appears to be geared towards allowing medic to work as a hybrid damage/healer class rather than purely as a healer, & could theoretically work nicely towards that end in conjuncture with the above-mentioned DOT & Damage expertise boxes. Improving those would make Stiker's set more useful without even altering it directly. Still, I think Striker's set could stand to grant an additional base stat or two (I'm thinking constitution &/or luck) & also add a fast-attack chance to Burst/Flurry in the amount of 15-25%. Additionally, it might also be possible to have it grant an increase chance to fire DR/PK in the amount of 5-10%. With that, it might just become combat viable in addition to the above changes.



I welcome the input of anyone & everyone!! Don't be afraid to ask if anything needs clarification or examples. I'm obviously not above breaking out the calculator to show what I mean with math.
Should any of these be reprioritized?? Should any of these not happen?? Is there anything I didn't include on this list that you want sooner rather than later??
Let me know what you think!!

Windows xp

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I was told there was a way to connect to the server with windows xp. The only reason im using xp atm is my other hard drive gave out an i had to go to this back up. I know a lot of people are just gonna say upgrade, but money doesn't grow on tree's an i cant afford to just throw money at getting new things at this moment. Isn't there a Dropbox of some sort where i can get a launcher or patches in order to run the server? just wondering.

WTS Full Exceptional Milk Collection (30x)

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Hey guys,

i want to sell a full set of the exceptional milk collection.
It's used for the Exceptional Milking Buff (Buff Wars and Corellian Fried Ice Cream)

Let me hear your offers :)


Cheers
Scorp

Another Hanagar Thread :)

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This poll is to decide how we want to handle the Hangar.

Specialty items now for sale

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I am taking custom orders for the following items:

Medium and Large Mustafar tables
Mustafar chairs
Mustafar Paintings
Display Case


I am also selling

Guardian Lightning Cannon
Guardian Blaster Fist
Relic Chef's Ring
Relic Bioengineer's Ring
Dewback Doll

PM me or message me on Discord for more details.

Greetings from your new Player City Senator!

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Fellow Mayors and Politicians,

Allow me to introduce myself as your new Player City Senator, Nubius. I have been involved in the Politician Profession and player cities since shortly after their introduction on Live and its fair to say, the player city system quickly became the reason I played SWG. Even after the NGE, when they gave away my beloved profession to anyone with enough skill to declare residence in a structure, I soldiered on and enjoyed many happy years as a mayor until the close of SWG.

Now with SWG Legends, we have a chance to relive the good times and perhaps even craft some new ones!

Over the next week I am going to be travelling around the server visiting all of the player cities I can find - I will try to find them all obviously! - and to meet the various mayors. We have such a wide variety of city types already on Omega, many guild cities, some crafting cities, GCW-aligned cities, neutral cities - the list is endless. All have their place and I hope to represent them all to the best of my ability in the Senate.

I also intend to cultivate a close working relationship with both the Player Association and Structures Senators, as both have a significant impact on Player Cities.

In order that I can represent the Politician community effectively in the Senate, I will need your input. As a first step, I would like to hear in this thread from all of the mayors of cities on Omega - tell us all a little about your city and most importantly any issues you are having that you feel impact on your city, whether it be a longstanding bug, building footprints, other players structures being absorbed by city growth and problems with citizens - this is the thread to share your woes. It is my hope that from your replies we can identify the most pressing issues of the Politician Community and begin a plan to get them addressed.

At the same time, we must also look to the positive - new ideas and suggestions for player cities, new structures and new mayrol abilities to name but a few.

Let the dialogue commence!

Active Cantinas

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Is Mos Eisley the only happening place for Entertainers and getting buffed?

Strilath Farles -Meat lump quest line

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Strilath Farles does not converse after being defeated. Not seeing anything on this anywhere. Is there a way to get hin to talk?

Egon's ship wizard

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Hello people

I have just started trying this game. I found a copy of Egon's ship wizard Excel spreadsheet on a old USB drive.
Someone else might have uploaded a copy before. However it might be of interest to some of you.

Credit to Egon for the origional sheet.

https://drive.google.com/open?id=0B2...Uw5czI3aFFmeDg

Playing in High Res

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I'm running the game at 1440p, and I'm sure there are many of you who run above that.

In 1440p, the UI is quite small, and I can't find any options to increase the size of the toolbars or health bars.

Has anybody a solution for this?

Thanks

Sons of Galaxies [SONS] - We want YOU!

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Sons of Galaxies

We are a new and multi-factional guild, currently looking to recruit players, veterans or new players.
Although we are new, we are full of experienced players willing to teach new things and make new friends.

We hope to grow fast and build a strong community.

Reasons to Join SONS:

  • Organized ranking system.
  • Guild wide communications via. Discord.
  • Group activities such as PvP and Heroics.
  • Experienced players to teach new players.
  • Friendly community looking to expand.


If you are interested, PM kula on the forums for more information!

We want YOU to join!
We are the Sons of Galaxies.

All recruits must have Discord.

Rp Invitation

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When : Wednesday Sept 7 2016 all day long

Where: Dantooine Mining Outpost

Who: any rper looking to meet other rpers


Let' s have an open rp day at dantooine mining outpost so people can meet each other.
I myself will be traveling in and out of there on wednesday all day. This will give everyone a chance to meet some rpers that play in their time zones.

The theme could be one of many;

Looking for a pilot not in the core
Seeking leads to find information on old relics
Trying to keep a low profile because you're on the run
You just got tired of drinking in Naboo or Correlia because of galactic politics so you stopped in and go a drink on Dantooine
You're broke down and waiting for some nerf herder of a mechanic to fix your ship

the decision is yours the story is open and free for all.


Hope to see some of you if not all of you at one point or another.

I myself will be on my entertainer Shay.

So as a Spy.

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What changes do most people think the class needs/requires. I am curious to see the general opinion at large. Tim, feel free to stop by and let us know your vision as well!

Noyjitat's WTB list

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collection / loot kits
Jewelry clasp - 100k
Viewscreen technical readers - 100k each
Broken hand-held viewscreens - 100k each
Picture Printers and Viewscreen printers - 25k each

Furniture and schematics
Dwarti Statue schematics - 2 mil each
new heroic decorations, contact me if selling
Bar Counter Schematic (makes treasured bar counter piece 1) - 1 mil
webweaver blankets - 2 mil each

mustafar glowies
Warmly glowing crystal 1 mil / sensor jammer - 2 mil each
All faintly glowies - 10k each 30k for boosters, fuses. Faintlys are as common as junk loot except for the booster, small crate and fuse which are dropped by 10 minute respawn npcs as such these are pretty common for anyone that wants to farm them.

I can be found on discord as noyjitat or you can Offer all to: Order Pickup and Dropoff vendor /waypoint naboo 5301 6092

Interest Check on Powerups

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Just looking to see what powerups people are interested in.

Post here, and if there's enough interest I can make a run
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